Adrift! Challenge Map (Islandless Survival)
Download Adrift Challenge Map
Instructions and Adventurer's Log
I. About Adrift!
Adrift is an ocean challenge map for Minecraft I made. Inspired by some
of the great challenge maps already posted on the official forum, such
as Survival Island. I have attempted to create a map with novel
starting conditions. You start aboard a boat as the sole survivor of a
mysterious calamity. Unable to sail the boat by yourself, you must find
a way to survive when there is no land in sight.
Adrift was made from a map generated on Minecraft Beta 1.2, using MCEdit, InvEdit, and LolEdit.
Please share your screen shots and stories on this thread!
Hint: Search the boat carefully.
II. How to install the save file [Windows]
The save file is distributed in a zip file. You must first extract it
in a directory of your choosing by right clicking and selecting "Extract
Here". Next, you must take the Adrift folder and rename it to a World
folder ("World1", World2", etc). You may overwrite a saved game, so
take care to back up anything you want to keep.
III. Challenge Rules
The goal of this challenge map is what you choose to make of it. These rules are suggestions only. Play it the way you want.
Do not:
- Use modifications which assist you in mapping, modify your inventory, or modify the game map.
- Stray from the game area. The map has been built primarily inside a
box of 128 by 128 blocks. The boundaries of this box are marked by
cobblestones floating one unit above the water level. Exploring the
ocean floor beyond the boundary will not reveal special areas that award
points.
- Play on peaceful mode or use peaceful mode in an emergency situation.
Do:
- Manage your resources carefully. Certain resources cannot be found
naturally due to a lack of dry land. There are single replacement units
of the following renewable resources hidden on the map, should you lose
your original supply: saplings, cacti, and sugarcane.
- Explore beneath the ocean floor. Occasionally you will find a sign
indicating a discovery of one of the secrets of Adrift! and earn points.
- Use the captain's log when indicated. The adventurer's log contains
entries which may give clues to help you locate special features. Not
every entry in the adventurer's log is legitimate, so only rely upon
those which are referenced on the game map.
- Realize that sea level is not at the same position as as a normal
Minecraft map. If you move to a position which forces generation of new
chunks, it will look strange.
- Have fun.
III. Challenge Scoring
A score is calculated by taking the Points Awarded (Part I) and multiplying by the Difficulty Modifier (Part 2).
Part I: Points Awarded
[1] Make an Island. Build at least 300 blocks of dry land. Dry land is
defined as a solid surface block which has ocean located neither above
nor below.
[1] Build a Tower. You need a high place to watch for rescue boats.
Build a tower with an accessible 8-block or larger platform at max
height
[1] Raise Some Livestock. Earn this award the first time you see a pig, sheep, cow, or chicken spawn on your island.
[1] Mess with Lava. Build a structure using at least 64 obsidian blocks.
[1] Make a Food Stockpile. Stash these items in a chest at the same
time: 3 loaves of bread, 3 cooked ham, 3 cooked fish, 3 cakes, 64
wheat, 32 eggs, 32 sugar, 3 buckets of milk, and 3 bowls of mushroom
stew.
[1] Keep a Scoreboard. Keep track of your points in game by building a
room upon the walls of which signs are placed indicating categories for
points have been earned.
[1] Ride the Train. Build a minecart system which can travel between the surface of your island and the top layer of adminium.
[1] Corner the Diamond Market. Gather a cache of at least 64 diamonds.
Diamonds converted to tools or armor do not count in the total.
[1] Be an Arborist. Have 10 large trees at the same time on your
island. These are trees that have at least one branches coming from the
main trunk.
[1] Become a Monster's Bane. Devise a device which automatically harms monsters generated by a MOB spawner.
[1] Build a Cozy House. Build a home using at least 64 brick blocks, 9
book cases, 12 blocks of glass, 12 sandstone blocks, and 12 smooth
stone.
[1] Frolic in Green Fields. Have at least 40 grass blocks on your island.
[1] Be To Dye For. Collect one of each possible hue of wool (no brown until implemented).
[1] Discover Secret #1
[1] Discover Secret #2
[1] Discover Secret #3
[1] Discover Secret #4
[1] Discover Secret #5
[1] Discover Secret #6
[3] Escape! To end the challenge, build a boat (not the standard boat,
but a structure that looks like a boat). A boat must consist of: at
least 32 wood or log blocks, 16 wool blocks (for the sail), and one
storage chest filled with: a compass, a watch, one standard boat (a
lifeboat), one fishing pole, 3 buckets of water, and the remaining slots
filled with food items (food can count double for the food stockpile
above).
Part II: Difficulty Modifier
Your initial multiplier is 1. Add or subtract the following to your multiplier if you play with these restrictions:
[1] Hard Core mode. Play until you experience your first death, then total your points.
[0.5] Memorial mode. A lighter version of hard core mode. For each
player respawn, you must add a gravesite to a designated graveyard on
your island. A gravesite consists of a single cobblestone, a redstone
torch, and a yellow or red flower.
[-0.25] Multiplayer penalty for Iron Man or Memorial Mode. Reduce your modifier for each player beyond the first.
[1] Vegetarian mode. You like animals, thus you may never eat ham or fish.
IV. Adventurer's Log
Read the numbered entry when directed to by a sign you find in placed on
the game map. A large proportion of these entries are fake to prevent
you from reading ahead.
[Entry 1]
I don't know how long I've been out, but now that I'm awake I wonder why
I was spared when everyone else was taken. We were returning from an
expedition to the King's newest colony on board the navy ship Golden
Cutlass. I was sent to study the flora of this alien land and the
captain to collect the spoils of the war.
For three weeks we were becalmed, a thousand miles from land if the
navigator is to be believed. Supplies ran short and careful rationing
began to take its toll on the crew. Then, two or three night ago--I
cannot reckon the time exactly--an awful tempest swept across the broad
sea, tossing our boat and swamping it nearly to sinking. Being the only
civilian on the ship, I was confined to my room during the tumult. I
was all to glad, as I was seasick so bad as to prefer death over the
continued sway and sally of the cabin.
I do not know when the crew disappeared. There was a lifeboat on board.
Perhaps they left, fearing the imminent break up of the craft. I do
not know how long I slept after I passed out from my illness. I do not
know where I am.
The ship, which seemed too small when crowded with rowdy and surly
sailors now seems unmanageably large. The sails are in tatters, but
even if they were fit for the sea, I cannot pilot such a large craft by
myself.
[Entry 2]
I knew there was gold on board, as the door to this chamber was kept
guarded day and night. I'm certain the captain has hidden a small
fortune in diamonds elsewhere on the Golden Cutlass.
[Entry 3]
I see the lava pool and my heart sinks. I cannot risk a serious burn to
further explore this place. I should take what baubles the lava has
left me within easy reach and be content.
[Entry 4]
In the old country, many brave heros spent their lives trying to plump
such foul darkness so that children may play outside in the early
evening without fear of violence. Even now I can hear the creak and
groan of an unnatural horde that awaits below.
[Entry 5]
My terrarium survived the tempest. Inside are living samples of the
grass that provided staple substinence to the natives living in the
King's colony.
[Entry 6]
In the captain's study, I came across this entry in the log:
"Saw again today the black sails on the horizon. We cannot make too little haste."
[Entry 7]
Amazing, I declare! To find such wealth and have nowhere to spend it.
In my studies at the royal institute I learned geology, and I know that
there is likely to be even more of such wealth hidden, where it
crytalized within the lava nearby.
[Entry 8]
The sea anchor has caught and it is a two-man job to raise it. The
review of the stockpiles is dire. At the last dinner I had in his
stateroom, the captain said these waters were rarely traveled. If I am
to survive, I must somehow turn my creaking, wooden prison into a farm
and shelter. The ocean bottom is tantalizingly close, but I know I will
not find arable soil there. I must hope that the past geological eras
have folded and reworked this submerged land, trapping soil deep within.
[Entry 9]
Like a fool, I had asked a sailor on the trip out why we carried stones
in the bottom of the boat. At least I provided the crew with some small
entertainment during the voyage. The ballast, as it is called, is to
keep the ship upright. Now I can foresee a new use for it.
[Entry 10]
In the captain's study, I cam across this entry in the log:
"The night watchman saw him again last night on the forecastle. I
cannot commit his name to parchment, but one will never forget his white
eyes."
[Entry 11]
At least I've placed myself. This is what the captain feared. It would
be better if I died so that the world didn't know the location of
Benson's Tomb, thought safely buried in the deepest of depths.
[Entry 12]
My uncle always said, "You can't eat gold bars. Invest in pork." Now the King's ransom can do me little good.
[Entry 13]
My situation isn't so dire now that I see the light of the sun. Rescue
can only be a few days away. I might even be able to swim to dry land,
if the wind stays calm.
[Entry 14]
The last thing I expected to find beneath the waves was the study of a
learned man. This must be Benson's Folly. The fragments of his journal
indicate that his investors thought he was opening a portal system
through which the spice trade might bypass the expense and uncertainty
of seafaring ships.
The journal ends with no sign of foul play, like the man who tells his
wife he's going out for a pint and never returns. The pathway through
must surely be lost by now, and any record of Benson's end obliterated
by the strange forces he courted.
[Entry 15]
I've found one of Benson's artifacts. Perhaps there is another way to return to civilization?
[Entry 16]
In the captain's study, I came across this final entry in the log:
"Navigator wants to take the southerlies and avoid Benson's Folly,
adding a month to the voyage. If we are to meet the king's deadline, I
fear there is no other option. Halved the navigator's cake ration."
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